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Vierre

Engine

In Engine Rendering

Extremely detailed hilly terrain represented entirely as raw voxels

Vierre

What is Vierre Engine?

Vierre is a fully dynamic voxel game engine that can turn any idea into a fully functioning game that stably runs on underpowered hardware

Specifications

Ground-up, high-efficiency voxel rendering engine

Proprietary ray-casting visibility engine

High frequency data storage kernel

Custom low-latency network protocol

Industry standard encryption in transit

Multi threaded distributed architecture

Dynamic Occlusion Probing

With over 10000 rays probing the screen each frame, Vierre can determine exactly what should and should not be rendered

Blazingly Fast Mutability

In just 2 frames, Vierre loaded and displayed this purple wall containing 100000 voxels

Adaptive Ray Casting

Using algorithms proprietary to Vierre, rays can dynamically find the most efficient path to traverse any scene