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Vierre

Engine

In Engine Rendering

Extremely detailed hilly terrain represented entirely as raw voxels

Vierre

What is Vierre Engine?

Vierre is a fully dynamic voxel game engine that can turn any idea into a fully functioning game that stably runs on underpowered hardware

Specifications

GPU/CPU hybrid rendering pipeline

Scale Agnostic CPU based dynamic visibility culling

Amortized mesh memory manager

High frequency data storage kernel

Low-latency network protocol

One thread, one core system architecture

Optimized for Mobile/Low-End hardware

Dynamic Occlusion Probing

With over 10,000 rays probing the screen each frame, Vierre can determine exactly what should and should not be rendered

Blazingly Fast Mutability

In just 2 frames, Vierre instantiated and rasterized this purple wall containing 100,000 individually visible voxels

Adaptive Ray Casting

Using algorithms proprietary to Vierre, rays can dynamically find the most efficient path to traverse any scene